Profile for sevda


My Reviews

Death by Design

“Great attention to detail: a well written, very enjoyable case.”

Recommended

I played this game after having seen the beginning of the live playthrough on Friday morning (29/05). I was intrigued and decided to play it on my own at a later time. This case begins with an employee who doesn't show up for work and the office secretary who decides to contact the police. As sir Teddy has never been absent, not even a single day in 15 years. I do feel that this was something that needed explanation, because we never do find out how this phone call ended up becoming a matter the police decided to look into. The case plays out over 3 days. When you feel you have investigated enough for one day or when your time for the day runs out you visit an end of the day location. I think this was very cleverly done. When reading the end of the day entry you would be asked 'do you have markers x,y,z ...? If you don't come back at a later time.'. This way you can't really miss essential information. I usually avoid using hints, but I did venture to the hints section a few times during the game. When the game says you are missing one marker, it's like looking for a needle in a haystack without a clue as to what you have missed. So I did go to the clues section to get an idea of where to even look. Because of the multi day set-up and the markers you could also revisit places once you had additional information or documents. It reminded me of The Baker Street Irregulars and also brought to mind my favourite board game, which also uses this mechanic. This meant you could talk to the same people as the 'days' progressed. This really ensured a nice progression as you would visit a person on day one and return on day two once a certain document / information had been acquired. This was true for several locations. As with a SHCD case you will go to an end section with questions, but after answering the questions there is an ending which depends on you markers, but also on some final choices you make, I felt like that was a nice touch. There wasn't just an ending for the main plot, but also for other criminal activity that is discovered along the way. This case was very well written with a good mystery behind it. I liked the little historic details like when you visited the Yorkville Casino Club or ETL having really existed and the link it has to Edison or the Horn & Hardart automat which apparently used to be an existing chain and reminded me somewhat of a Dutch snack wall. One minor critique: I do think it is more difficult than a 4/5 difficulty rating. There are other games that use this scale and for me I always feel like 4/5 and even 4.5/5 usually means ‘attention to detail required, but there is little chance you will need the hints at any point’. For this game the hints were a necessity, especially since some entries in the detective research guide were dead ends, making you believe there wasn’t anything to be found. In SHCD when you go to the central carriages for example there will be an entry to either tell you there is nothing, or to tell you there is something or to redirect you. Some of the entries in the detective’s research guide were dead ends when in reality you were supposed to get the information elsewhere. Which as a player you won’t realise until you are at the end of the day missing a marker. I also felt like some locations should have had an entry, if only to tell you there was nothing there, like the Consulate of Germany or the Consulate of Denmark. Final thoughts: A really enjoyable game. I would play other games by this author.

Reviewed May 31, 2026