New York Noir is a cooperative, narrative, tabletop detective game
in the tradition of Sherlock Holmes Consulting Detective, set in
1930s–1950s New York City.
Hard mysteries. Hard decisions. You're the detective. You solve the case.
New York Noir is meant to be played offline, device and distraction free. All of the materials are freely available.
If you prefer, this website allows you to play and develop cases entirely online using our online map and directories, free of charge.
In the heart of New York City, the high and low of society mingle uneasily side-by-side. Murder... Robbery... Blackmail... Fraud... Every crime tells a story, and not every story has a happy ending. Sometimes the best you can do is learn to live by a code of your own, and hope you make the right decision when you’re staring down the barrel of a gun.
White Pages (180 p. wirebound) w/ 10,000+ residents
Yellow Pages (145 p. wirebound) w/ 4,000+ businesses
Map Atlas & Neighborhood Guide (80 p. wirebound, full color)
Reverse Directory (245 p. wirebound)
Fingerprint and Criminal History directories (100 p. x2)
Case books, Rules, Navigation Guide, Research Guide, Document Envelopes
Passage of time: Time passes as you play and cases span multiple “virtual days”. Scheduled and overnight events that trigger dramatic developments.
Tough decisions: You will have to make tough choices about how to allocate limited investigative resources; you will be faced with regular moral and psychological choices that affect the narrative of the story you are playing.
Rich epilogues: Learn how the story unfolds in the days and weeks after your case ends.
New York Noir was designed from the ground-up to facilitate fan-made cases.
On this website you'll find guides and tutorials for writing your own cases. Our tools will do the layout and publishing, you can concentrate on the writing. Volunteer editors and playtesters will help you polish your case until it shines. Join our discord to talk with other authors.
This is a short tutorial case for New York Noir, told as a flashback from the 1930s to the early 1900s. It is meant to introduce new players to the world of New York Noir.
The Wrong Book is a 3-day case set in 1948 New York City, around the Times Square neighborhood. Jack Deverell is a private investigator hired to recover a valuable book stolen under mysterious circumstances.
When a fifteen-year employee who's never missed a day of work goes missing in Yorkville, Detective Jack Deverell expects a simple case. November has other plans.
Derek Brooks, manager of The Bitter Edge comedy club on Bleecker Street, in Greenwich Village, comes face to face with the ghost of a murdered detective. What Derek really wants is to enjoy some laughs at his club, but he's forced to investigate. Soon, he's mired in the dark mud of the dead detective's last case.
When you arrive at the station you receive bad news. Your partner has been knocked out and is now in the hospital, unconscious. Was it a random mugging, or is his life still in danger? And is it connected to a mysterious person called the “Collector”?
THIS IS THE CONTINUATION OF CASE 1: THE ROOKIE - You’re ready to finally put some time into chasing the Collector—pull on that thread, see where it leads. But the city’s got other plans. Someone got shot at the art school. The same one you were in yesterday.