Foggy Fates cover
High & Low · Oct. 1934

Foggy Fates

A Case for New York Noir

When a body turns up in a Hell's Kitchen abandoned warehouse, Detective Deverell expects an open-and-shut case.

Difficulty
4/5
Playtime
5 hours
Structure
3 days
Leads
165 / 232.1 KB
Documents
10
Year
1934

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Letter (8.5 × 11)
Two columns · 171 pp · PDF
Download (32.2 MB)
A4 (210 × 297 mm)
Two columns · 160 pp · PDF
Download (32.1 MB)

Play on a device

Letter (8.5 × 11)
One lead per page · 265 pp · PDF
Download (32.7 MB)
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Additional instructions

To play this case, you will need to download a full set of the v6 New York Noir directories in pdf format. If you prefer, you can use our new online directory and map search tools.

Case file
OwnerLuxSumAvatar for LuxSum
AuthorLuxSum
Version0.9 (10/05/26)
PublishedSep 26, 2026 at 02:48 PM CDT
StatusPlayable
Case date10/15/1934
More creditsEditing by eagle-eyed Debbie Levy.
CampaignHigh & Low - Oct. 1934
Features
Looking for betatestersLooking for betatesters
Multi-case campaignMulti-case campaign
Contacts/AlliesContacts/Allies
Criminal History DirectoryCriminal History Directory
EventsEvents
Historical focusHistorical focus
More details
Game systemnyNoir
CreatedApr 03, 2026 at 12:41 PM CDT
CautionsSuitable for all audiences
CopyrightMusic via the Internet Archive: 'Whatever Was Arranged' by David Shire (Faint Figures); Gymnopédie No. 1 by Erik Satie (Evening of Day 1); Ich ruf' zu dir, Herr Jesu Christ by Bach, performed by Erich Vollenwyder. Solitude from Duke Ellington and His Orchestra, recorded January 1934.
Size232.1 KB / 37.0k words (229 avg.)
Extras10 docs · 21 markers · 14 images
“A great puzzle with lots of fun choices”

Most cases feel like a story where you have to work out how the puzzle pieces (the crime) fit in. This case is back to front, here you have a puzzle, (the crime) and you have to work out how the story fits in. You have no idea who the people are, what the motive might be or even if the witnesses are telling you the truth. The perfect ingredients for a good detective game.

Putting together notes, testing theories, and wrestling with specific details felt like real, methodical police work. I initially had a few reservations about having yet another directory to look through, but the Criminal Directory proved to be a highlight. Having the word lookup function made navigation smooth and accessible; without it, searching through records might have felt like a slog. Instead, it gave a fantastic "old-fashioned detective" feel without ever forcing you into a rigid chain of following one mechanical lead after another.

Having to make choices throughout the game was a lot of fun (even if my choices proved I’m probably way too soft-hearted to be a real detective! 😁). I really appreciated the design choice where mid-game decisions didn't punish you with dead ends; there’s no choice along the way that you can't bounce back from. The final choices at the end were particularly interesting and they tie up the story really well.

I spent around six hours working through this case, and I enjoyed every minute of it. It’s a highly engaging investigation that nails the investigative feeling from start to finish.

Recommended
— northfrithStar ReviewerStar Playtester Oct 11, 2026 at 01:46 PM CDT
“Brilliant criminal history directory integration”

This well-written mystery hooks you with historical details, immersive music clips, and a well-crafted story. More than a simple introduction, this first case integrates the criminal history directory perfectly, making it central to the story and setting a high bar. I strongly recommend it.

Recommended
— DanAce (Daniel)Star PlaytesterCo-op for Two FanSHCD Fan Oct 05, 2026 at 07:47 PM CDT